Castle: Finished... FINALLY
Continuing from the previous assignment, I ran into some snags regarding the boolean and materials tools. For example, if multiple objects are booleaned together and you wish for them to be different materials, you just can't... booleaned objects can't be different materials. Which caused me some issues, so I decided to restart completely from the beginning. Thankfully the model itself was fairly simple to recreate, I made some changes in regards to the critiques I received last class and added what turned out to be the most graphically taxing element of the project... bricks.
The above image shows the sheer number of bricks that I had made so as to give a pre-rendered texture and show the fact that the castle was in fact made of bricksThese images above show the raytraced renders of the castle. to my confusion, some of the textures details were lost. I don't know how this happened, nor do I know how to fix this
These images show the rendered views of the castle. with these I can point out the details lost in the raytraced view. Specifically, the texture on the top of the towers with the dents/bumps in the metal
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