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Showing posts from September, 2025

Castle: Finished... FINALLY

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 Continuing from the previous assignment, I ran into some snags regarding the boolean and materials tools. For example, if multiple objects are booleaned together and you wish for them to be different materials, you just can't... booleaned objects can't be different materials. Which caused me some issues, so I decided to restart completely from the beginning. Thankfully the model itself was fairly simple to recreate, I made some changes in regards to the critiques I received last class and added what turned out to be the most graphically taxing element of the project... bricks.  The above image shows the sheer number of bricks that I had made so as to give a pre-rendered texture and show the fact that the castle was in fact made of bricks These images above show the raytraced renders of the castle. to my confusion, some of the textures details were lost. I don't know how this happened, nor do I know how to fix this These images show the rendered views of the castle. with th...

Castle Concept

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 The assignment for this week was a castle, I decided to make a classic medieval castle design so as to practice simple commands and sculpting

First Project - Voxel Object

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 As an intro to Rhino, we were assigned to make an object out of 1x1x1 voxels (boxes).  I decided to make a video game controller, taking elements from all the controllers that I own (PS1, XBOX360, and Nintendo Switch) and combining all of them into one.