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OBDF 211 Project 1: Unfold

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 the assignment was to create a 3d object using only planar surfaces and to unfold them like a paper cube. I chose to start this term off simple and make a hexagonal pencil. In order to challenge myself and ensure my understanding of the rotate 3D tool I decided to unfold the model in as many ways as I could think of

OBDF 110 Coaster Complete!

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 Finally, my coaster design is finished, the laser cutting was a success, and the assembly of the parts was smooth and without many challenges.  I chose to use plywood because it was already at my desired thickness and because I wanted to see how engraving it would turn out, also because I wanted to be able to make changes after cutting if necessary.   The biggest challenge that I came across with this project was the assembly which I hadn't thought of when I was designing the coaster, it was very important that I had all the parts lined up properly so that I could weave the elastic cord through each petal.  Thankfully the assembly wasn't too difficult with the offcuts being useful for making sure that the channel in the middle layer is properly spaced out to line up with the rest of the parts. The main difference of the final product compared to the renders would be the colour, the reason for the lack of colour in the final product is due to the fact that it was cut...

OBDF 110 Coaster render

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 The project for this week was to choose one of the previous posts thumbnails and creating a 3D model and rendering it to post for this week. I chose to make my 12th thumbnail for this project on account of the fact that I had put the most thought into it's design. With this design I intend to make this coaster in layers, with a channel in the second layer so I can take an elastic cord or a wire and thread it through the small holes near the thinner ends of the petals. making them loosely held together 

OBDF 110 Coaster thumbnails

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 This weeks assignment is to make coasters! (Or at least 12 thumbnails for a design) so I did that... not much else to say. I chose to take four ideas (mushrooms, mouths/teeth, roadkill, and plants/leaves) and create three thumbnails based on those four ideas. I really enjoyed the thumbnails I drew up for mushrooms, mouths/teeth, and plants/leaves. But I felt like my designs were lacking for the roadkill thumbs, I felt they all looked too similar to each other.

OBDF 110 Castle: Finished... FINALLY

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 Continuing from the previous assignment, I ran into some snags regarding the boolean and materials tools. For example, if multiple objects are booleaned together and you wish for them to be different materials, you just can't... booleaned objects can't be different materials. Which caused me some issues, so I decided to restart completely from the beginning. Thankfully the model itself was fairly simple to recreate, I made some changes in regards to the critiques I received last class and added what turned out to be the most graphically taxing element of the project... bricks.  The above image shows the sheer number of bricks that I had made so as to give a pre-rendered texture and show the fact that the castle was in fact made of bricks These images above show the raytraced renders of the castle. to my confusion, some of the textures details were lost. I don't know how this happened, nor do I know how to fix this These images show the rendered views of the castle. with th...

OBDF 110 Castle Concept

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 The assignment for this week was a castle, I decided to make a classic medieval castle design so as to practice simple commands and sculpting

OBDF 110 First Project - Voxel Object

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 As an intro to Rhino, we were assigned to make an object out of 1x1x1 voxels (boxes).  I decided to make a video game controller, taking elements from all the controllers that I own (PS1, XBOX360, and Nintendo Switch) and combining all of them into one.